Independent game studio

We make the co-op games we want to play.

A tiny studio with time in big studios behind us. We made BlasterBeat, and we're building something new.

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What we make

Our Games

BlasterBeat
Out now · Free to play

BlasterBeat

A free-to-play PvP rhythm-shooter. Shoot to the beat across arenas that light up on the rhythm. Singleplayer and online PvP, with 350K+ players.

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Announcement coming soon
In Development

Coming Soon

Our next co-op title is in the works. We are not ready to show it yet - announcement coming soon. Join the Discord to be the first to know.

Who we are

About

We spent years in studios big and small, then started Muted Games to make the kind of co-op games we actually wanted to sit down and play with friends. BlasterBeat came first. Our next title is what we are buried in now.

Ilia Smelkov

Game director & audio

Did sound on Star Citizen and Space Marine 2, and worked on King's Bounty II. Directed BlasterBeat. On our new project he holds the vision and the whole soundscape.

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Ivan Sherstyanikov

Programming

Ten years in Unreal, across mobile and multiplayer. He writes most of what makes our new project tick - the gameplay, the AI, the co-op netcode.

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Get in touch

Contact