BlasterBeat
A free-to-play PvP rhythm-shooter. Shoot to the beat across arenas that light up on the rhythm. Singleplayer and online PvP, with 350K+ players.
A tiny studio with time in big studios behind us. We made BlasterBeat, and we're building something new.
A free-to-play PvP rhythm-shooter. Shoot to the beat across arenas that light up on the rhythm. Singleplayer and online PvP, with 350K+ players.
Our next co-op title is in the works. We are not ready to show it yet - announcement coming soon. Join the Discord to be the first to know.
We spent years in studios big and small, then started Muted Games to make the kind of co-op games we actually wanted to sit down and play with friends. BlasterBeat came first. Our next title is what we are buried in now.
Did sound on Star Citizen and Space Marine 2, and worked on King's Bounty II. Directed BlasterBeat. On our new project he holds the vision and the whole soundscape.
LinkedInTen years in Unreal, across mobile and multiplayer. He writes most of what makes our new project tick - the gameplay, the AI, the co-op netcode.
LinkedIn